Episodes
The newly widowed Lady Phipps chooses to consult specialists in discreet investigation of the occult. Actual game starts at 44m30s.
Published 04/05/24
Published 04/05/24
Tied up and next on the sacrifice queue. Will our heroes prevail?
Published 03/29/24
We lurk in the warehouse until the ritual... oh.
Published 03/22/24
Of course it's a setup. That doesn't mean we won't go.
Published 03/15/24
Spying on sorcerers is thirsty work.
Published 03/08/24
What a lovely man. We can be sure he isn't a chaos cultist.
Published 03/01/24
Turns out investigation is harder work than hitting things.
Published 02/23/24
Clearly something is amiss. I mean look at the moon! But where can it be?
Published 02/16/24
One bath in the river later, the party is back together and ready to confront Chaos.
Published 02/09/24
Into the sewers of Bogenhafen. What a fascinating new smell you've discovered.
Published 02/02/24
The Schaffenfest, first call for all your sheep-related purchases.
Published 01/26/24
Turn up at the lawyers, claim the title. What could be easier?
Published 01/19/24
On the Weissbruck canal. What can possibly go wrong?
Published 01/12/24
On the Dolomites in 1916. There are worse places.
Published 01/05/24
Altdorf, heart of the Empire. Is that prophet working for Games Workshop?
Published 12/29/23
The roads are getting dangerous these days.
Published 12/22/23
There is no better way to get to Altdorf than by coach. Sadly also no cheaper way.
Published 12/15/23
A character generation session before we plunge into the campaign.
Published 12/08/23
Kill the immortal sorcrer, save the world. How hard can it be?
Published 11/24/23
At last we set out for Grey Dragon Island. We'll have a plan by the time we get there.
Published 11/18/23
After last session's exertions, we need a quiet night in our hotel. We aren't going to get one, though.
Published 11/10/23