Dark Time: Collaborative Worldbuilding in Theatre and TTRPGs
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Description
In the first episode of our new Dark Time series between actual-play campaigns, Nick, Percy, and ensemble member Leo Mock talk collaborative worldbuilding in TTRPGs and devising, focusing on a definition of worldbuilding as the tangible ways we shape the spaces in which we’re making theatre or playing games together. They discuss what works about effective systems of collaborative worldbuilding, what actually makes them collaborative, and how power can inhere in collaborative processes in a way that undermines their original intentions.
More Episodes
Our Dark Time series continues with this conversation between Percy and ensemble member C ”Meaks” Meaker about the role of location in horror storytelling. They look at two plays and two TTRPG games/settings to examine the importance of specificity about location in how we make art in the horror...
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