Dark Time: Everyone in Barovia is Usually Sad, or, Location-Based Horror
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Description
Our Dark Time series continues with this conversation between Percy and ensemble member C ”Meaks” Meaker about the role of location in horror storytelling. They look at two plays and two TTRPG games/settings to examine the importance of specificity about location in how we make art in the horror genre, with a focus on the way anxiety, metaphor, and history are concretized in a story’s setting.
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