Episodes
Published 03/16/21
Join us as we dive into the mysteries of Mundaun with creator Michel Ziegler, who walks us through his unique artistic path, inspiration, and process behind creating the game's distinct visual world.
Published 03/16/21
Go behind the scenes with the studio that launched Little Orpheus, a beautiful 2.5D platforming game that IGN calls “one of the best things to come out of Apple Arcade so far.” Hosted by Mike Geig, this episode features The Chinese Room’s creative director and cofounder Dr. Dan Pinchbeck and technical director Nick Slaven.
Published 12/02/20
Listen as Hardspace: Shipbreaker Game Director Elliot Hudson and Art Director Chris Williams recount the game’s journey from a humble, one-week game jam idea to a chart-topping early-access title on Steam, and how key Unity updates helped bring the game’s evolving, ambitious vision to reality.
Published 11/24/20
Join Mike Geig and Dlala Studios for an in-depth talk about the reboot of this classic side-scroller, which recently stomped its way onto Xbox One as a Made with Unity game. Learn how this Rare studio tackled the beloved Battletoads franchise, hear about the unique animated art that preserves its 8-bit roots and the challenges of bringing this title to a whole new generation of players.
Published 11/11/20
Mike Geig sits down with independent game developer Tomas Sala to discuss his upcoming open-world aerial-combat game, The Falconeer. Journey to the mysterious world of The Great Ursee and learn about Tomas' journey as a solo developer, how he created the gorgeous graphics for the game, and what it was like developing a next-gen launch title.
Published 11/10/20
The team from Halfbrick chats with Unity’s Arturo Nereu about the development journey behind Fruit Ninja 2, the follow-up to the original slice-and-dice smash hit. Get into the juicy details of how they brought their game to Unity, updated the experience for today’s players, and what they learned along the way.
Published 11/06/20
Escape from Tarkov is a multiplayer hardcore FPS from Battlestate Games and is Made with Unity. Join host Mike Geig from Unity, in conversation with developer Battlestate Games' COO and project lead, Nikita Buyanov, on their experience moving the project to the latest version of Unity and how they're using features such as Timeline and ProBuilder to create one of the most-viewed titles on Twitch.
Published 10/29/20
Tim Raulin and Romain de Waubert from Amplitude Studios chat with host Mike Geig about their turn-based historical strategy game, Humankind. Learn more about the studio behind this ambitious title, how their community helped shape the game, and what it takes to build a game where the course of civilization is in your hands.
Published 10/21/20
Join host Mike Geig behind the scenes with Cinder Cone on their upcoming gothic platformer, Skeleton Crew. Creative director/lead artist Tancred Dyke-Wells and technical director Lawrence Bishop talk about their inspiration for the game, designing for multiplayer, and the central pinball mechanic that literally kicks butt.
Published 10/11/20
Airborne Kingdom is a flying city-builder featuring a unique blend of exploration gameplay. In this podcast, go behind the scenes with Ben Wander – the founder of The Wandering Band and the game’s designer – to learn the creative process and Unity tools that bring this flying world to life.
Published 07/02/20
The developers from 10 Chambers Collective take us behind the scenes in the making of GTFO, including their strategies to create an atmospheric horror co-op game, and what's coming up in their third rundown.
Published 06/11/20
Listen in as we speak with Sam Rosenthal from The Game Band, creators of Where Cards Fall – one of the biggest games that premiered in the Apple Arcade kickoff. Hear the strategy behind their important launch, including the ideology behind their studio and creating playable experiences.
Published 05/28/20
Listen to Mighty Bear’s Fadzuli Said and Abel Tan as they share their experience building Butter Royale, a multiplayer exclusive to Apple Arcade. The creators walk us through their creative process and technical strategy, while sharing tips on how to make the most of Unity’s Entity Component System.
Published 05/14/20
In this podcast, Blackbird Interactive creators Trey Smith and Richard Harrison take us behind the scenes of their latest game, where players salvage junk spaceships. They share tips about using new Unity features and DOTS to generate thousands of objects as players cut and destroy for profit.
Published 04/28/20
In this episode, learn how Phi Dinh, director of PhiGames and creator of Recompile – an atmospheric, Metroidvania-inspired hacking adventure game set inside a computer – leveraged Unity’s High Definition Render Pipeline to produce realistically rendered and beautifully lit otherworldly environments and assets.
Published 04/09/20