Episodes
Published 05/10/07
Paul Sidlo describes taking product keywords, making icons from them, and how technology has now enabled any artistic concept to be realized.
Published 05/10/07
Leslie Allen discusses his inspiration from Star Wars to the latest Adobe tools, allowing him to create anything he has the ability to imagine.
Published 05/10/07
Kevin Grady and Colin Metcalf discuss the intention of creating a magazine that is a "POP" art experience. They discuss a specific feature in which slaughter house imagery was juxtaposed with dinner recipes and the importance of commitment and inspiration as a designer.
Published 05/10/07
Emin Kadi and Ivana Kalafatic describe the concept for their magazine as a journey for the imagination.
Published 05/10/07
Cary Murnion and Jonathan Milott discuss how old-school training at Parson's gave them their signature hands-on, paste up, graphic style.
Published 05/10/07
Joshua Davis describes being able to produce different original pieces of art through automated, randomized computer design.
Published 05/10/07
Robert Legato describes how the Adobe tools enable quick, inexpensive mock-up shots before committing expensive resources.
Published 05/10/07
Sean Adams and Noreen Morioka discuss three influences that change the world. Called the 3c's, they are culture, commerce, and creativity. Using the examples of Tupperware, The Sundance Institute, and The Web, they describe the convergence of these influences that made them successful.
Published 05/10/07
Sean Adams and Noreen Morioka discuss the power of iconic graphic design as a motivating cultural force through examples from World War II posters and the "I (Heart) NY" graphic.
Published 05/10/07
Marcelo Juneman describes the process and history of his magazine, his intimate feature on Lauren Hutton, and how he discovers and approaches the themes for each issue.
Published 05/10/07
Sean Adams and Noreen Morioka discuss the importance and evolution of icons from cave drawings to modern corporate logos.
Published 05/10/07
Luis Blanco and Michael Uman discuss using unpolished street art for graphic pieces on Comedy Central and their creative influences from schlocky horror films, cartoons, and pop culture.
Published 05/10/07
Sean Adams and Noreen Morioka discuss the importance of proportions through the design fundamentals of the "Golden Rectangle" and the "Nautilus Spiral."
Published 05/10/07
Henry Kim discusses the importance of proficiency with the Adobe tools for enhanced concentration on creativity and describes a project called the Seven-Day Diary which incorporates all the design tools in one project.
Published 05/10/07
Sean Adams and Noreen Morioka discuss a sense of the [design] community through the work of three AIGA medal winners. Highlighting the work of Michael Bierut, Rick Valecenti, and Lorraine Wild, they describe the sense of community and creative stimulus through the work of colleagues in the design field.
Published 05/10/07
Sean Adams and Noreen Morioka discuss how humor is employed in design, citing contempory examples from many top designers including Alexander Girard and Arnold Schwartzman.
Published 05/10/07
Sean Adams and Noreen Morioka discuss mixing visuals for better design with examples from contemporary designers including Louis Danziger and Martin Venetzky.
Published 05/10/07