Description
In this episode, Evva and Charles discuss what it takes to make a game with a team of one. Hear more about Charles’ personal journey as he reflects on what he could and couldn’t do by himself, and how that challenged his definition of solo development.
Timestamps
[00:33] So... Why?
[02:09] The Romanticized Solo Dev
[04:25] The Origins of the Solo Dev Idea
[07:03] Proving Everyone Wrong
[09:28] Delaying the HyperDot Release
[11:00] What Does Everything Mean?
[14:31] Defining What A Solo Developer Is
[18:20] The Moment When Charles Asked for Help
[21:09] Should We Delay?
[23:09] How It Felt To Be Helped
[27:33] Being Honest About Setbacks
[31:31] Finally Fixing HyperDot
Listen on Google Podcasts: http://bit.ly/helloplayergoogle
Listen on Apple Podcasts: http://bit.ly/helloplayeritunes
Listen on Spotify: http://bit.ly/helloplayer_spotify
HyperDot is out on Xbox, Windows, PC, Mac, and Linux.
Buy on Steam: http://bit.ly/2NjDRfN
Buy on itch http://itch.io: http://bit.ly/39Nm6z2
Buy on Xbox/Windows 10: http://bit.ly/2QTBMrR
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Charles, Evva, and the rest of the GLITCH team shipped HyperDot! But what happens now? Evva and Charles talk about the stresses behind releasing a game, get a little nostalgic, and reflect on what the future looks like in the final episode of Hello Player.
[00:51] The Game is Out
[02:29] A...
Published 03/26/20
In today’s episode, Evva and Charles are joined by GLITCH’s director of insights, Nicolaas VanMeerten to talk about making achievements for HyperDot.
Time Stamps
[00:54] The Two Attitudes Toward Achievements
[04:55] How Charles Approached Achievements in HyperDot
[06:02] Researching...
Published 03/19/20