Description
Charles, Evva, and the rest of the GLITCH team shipped HyperDot! But what happens now? Evva and Charles talk about the stresses behind releasing a game, get a little nostalgic, and reflect on what the future looks like in the final episode of Hello Player.
[00:51] The Game is Out
[02:29] A Bold (Not Bad) Decision
[05:51] Last Minute Fixes
[10:07] Releasing the Game
[14:12] Brown Man Streams HyperDot
[18:51] Buggin’ Out
[23:00] Charles is Local Famous
[27:00] We’re Just Getting Started
[31:48] The First Update
[33:00] The Biggest Takeaway From Launch
[34:35] Evva Did a Thing
[41:55] Charles’ Special Moments
[45:05] What’s Next?
[51:01] Holding Onto This Moment
You can continue the conversation with us and the Hello Player community at discord.gg/glitch and don't forget to subscribe to Hello Player on your favorite podcast app.
Hello Player is produced by Evva Karr (@evvakarr), Holly Harrison (@hollharris), Ben Hanson of MinnMax (@minnmaxshow), with music by none other than Charles McGregor (@DarkaysTG).
Listen on Google Podcasts: http://bit.ly/helloplayergoogle
Listen on Apple Podcasts: http://bit.ly/helloplayeritunes
Listen on Spotify: http://bit.ly/helloplayer_spotify
HyperDot is out on Xbox, Windows, PC, Mac, and Linux. Buy on Steam: http://bit.ly/2NjDRfN Buy on Itch: http://bit.ly/39Nm6z2 Buy on Xbox/Windows 10: http://bit.ly/2QTBMrR
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In today’s episode, Evva and Charles are joined by GLITCH’s director of insights, Nicolaas VanMeerten to talk about making achievements for HyperDot.
Time Stamps
[00:54] The Two Attitudes Toward Achievements
[04:55] How Charles Approached Achievements in HyperDot
[06:02] Researching...
Published 03/19/20
In this episode, Evva and Charles discuss what it takes to make a game with a team of one. Hear more about Charles’ personal journey as he reflects on what he could and couldn’t do by himself, and how that challenged his definition of solo development.
Timestamps
[00:33] So... Why?
[02:09] The...
Published 03/12/20