Episodes
Charles, Evva, and the rest of the GLITCH team shipped HyperDot! But what happens now? Evva and Charles talk about the stresses behind releasing a game, get a little nostalgic, and reflect on what the future looks like in the final episode of Hello Player. [00:51] The Game is Out [02:29] A Bold (Not Bad) Decision [05:51] Last Minute Fixes [10:07] Releasing the Game [14:12] Brown Man Streams HyperDot [18:51] Buggin’ Out [23:00] Charles is Local Famous [27:00] We’re Just Getting...
Published 03/26/20
Published 03/26/20
In today’s episode, Evva and Charles are joined by GLITCH’s director of insights, Nicolaas VanMeerten to talk about making achievements for HyperDot. Time Stamps [00:54] The Two Attitudes Toward Achievements [04:55] How Charles Approached Achievements in HyperDot [06:02] Researching Achievements [10:41] Learning How to Score Achievements from the Pros [13:45] Encouraging Players to Try Something New [15:50] Working with ID@Xbox [18:03] Grinding Out Achievements That Work [24:39] Getting...
Published 03/19/20
In this episode, Evva and Charles discuss what it takes to make a game with a team of one. Hear more about Charles’ personal journey as he reflects on what he could and couldn’t do by himself, and how that challenged his definition of solo development. Timestamps [00:33] So... Why? [02:09] The Romanticized Solo Dev [04:25] The Origins of the Solo Dev Idea [07:03] Proving Everyone Wrong [09:28] Delaying the HyperDot Release [11:00] What Does Everything Mean? [14:31] Defining What A Solo...
Published 03/12/20
In this episode, Evva and Charles are joined by two guests, Holly Harrison, marketing manager at GLITCH, and accessibility specialist Cherry Rae Thompson. In it, the four tell the story of how HyperDot stumbled down the accessibility rabbit hole. Timestamps [02:01] Cherry’s First Impressions [04:23] Charles’ First Encounters with Accessibility [09:26] Adding Controllers Compatibility Just for Fun [11:59] The Adaptive Controller and HyperDot at E3 [14:13] Cherry Helps Out GLITCH [17:30]...
Published 03/05/20
[00:31] The Original Idea [05:00] The “Oh God” Moment [06:38] Offering Player’s Options [09:20] Tackling the Design, Together [12:05] Charles’ Vision for HyperDot [14:05] Multiplayer or Freeplay? [16:05] Please Don’t Take My Ideas Away [19:10] In the Final Moments [22:03] Seeing HyperDot Through Someone Else’s Eyes This podcast is powered by Pinecast.
Published 02/20/20
[0:29] Meet Holly and Nic [3:10] Chris Charla and DevGAMM? [10:10] PAX West [10:24] Buggin' at GDC [17:00] What's Good HyperDot [18:18] Where is Phil Spencer?! [19:38] Adaptive Controller Showcase [25:03] On the Floor at E3 [28:58] Keanu Reeves. That's It. That's the Show Note. [30:26] Minnesotans at the Beach [32:04] Holly Finds a Hidden Talent [33:24] Game Devs of Color [35:48] Roadtripping to Pax [40:03] Charles Gets All Sentimental [43:05] ID@Xbox's Tech Lab [46:25] HyperDot on a Phone...
Published 02/13/20
Evva and Charles talk about the highly contentious topic of designing for difficulty in HyperDot with special guest, Nicolaas VanMeerten (Director of Insights at GLITCH). Timestamps [2:10] The truth about “hard mode” [6:30] Testing, testing, testing [10:06] Understanding player engagement [22:19] Balancing shapes and enemies [24:40] Recognizing peaks and valleys in difficulty [27:34] Theory of fun and challenge [29:30] What levels do you find difficult? This podcast is powered by Pinecast.
Published 02/06/20
How did Charles make all those dang levels in HyperDot anyways? In this episode, Evva and Charles discuss this question and more, as they talk about crafting HyperDot's design. Timestamps [3:32] The first shape haters [8:50] Making enemies [11:06] Attacking with patterns [13:40] Making a level editor [17:24] Puzzle or action game? [19:22] The 5 phase plan and modifiers [24:29] More on modifiers! [30:12] All the feels This podcast is powered by Pinecast.
Published 01/30/20
Evva & Charles dive straight into the tough experience of signing. Timestamps [1:10] “Hey, Evva wants to talk to you” [5:20] Initial goals for Anti-Piracy [8:40] Charles’s personal and financial goals [17:52] The first agreement on the table [30:51] Not being on the same page [41:00] Saying yes This podcast is powered by Pinecast.
Published 01/23/20
In this episode, Evva and Charles talk about the first time they met, share stories about the games they made as kids, and reminisce about a project that goes by the name of Anti-Piracy. Timestamps [1:30] "We acknowledged each other's existence" [6:00] Making video games at 9 years old [9:50] Games are not a part of the McGregor family business [13:54] Fitting game development into high school and college curriculum [16:20] Origins of Anti-Piracy, the video game [24:55] The first...
Published 01/16/20